
And then, maybe-hopefully-people might be able to expand games with new features. The first hope with source code releases is that fans will be able to update the engine so software can easily run on modern systems without faff, workarounds, and weird fixes. Lacking source code, a group of fans have been working on reverse-engineering Carmageddon for years. Turing also noted they reached out to THQ Nordic, Carmageddon's current owners, hoping code for the murderous racing series might follow now that BRender is open. Turing's personal wiki has more info on different versions, documentation, and such.
DOWNLOAD 3D MOVIE MAKER 1995 MOVIE
So! You can now download the 3D Movie Maker source code, as well as source for several other versions of BRender: the 1995 DOS version used by Privateer 2, the 1997 version used in Croc, another 1997 version, and a 1998 version.

Well! Turns out, a few folks had BRender source for one reason or another, and after some wrangling and tidying, Foone has released source for several versions, with even Microsoft officially joining in. The former CEO of Argonaut, Jez San, saw this tweet and responded saying he held the rights to the engine and was happy to open it but didn't have a copy of the source. In April, Turing bugged Microsoft on Twitter to give them the source code for 3D Movie Maker, laying out their hopes to update and update it. Now, thanks to the advocacy of Foone Turing, source code for several versions is publicly available.

Created by Argonaut in the 90s, the BRender 3D engine was used both in their own games and licensed to other developers.
